University of the West of England article
- Working in a team to a specific brief and deadline
- Designing core gameplay elements and experiences
- Introducing and managing new team members
- Launching the game in a public facing event
Speed Titans is a local multiplayer physics-based car building game which has players rolling objects around and sticking them together to make crude land-speed cars.
Speed Titans is designed to help promote the Bloodhound SSC land speed car and encourages students to develop an interest in STEM activities through gameplay.
- Worked as one of two lead programmers through the majority of the project
- Wrote all gameplay camera systems including a single screen multiplayer scaling camera and a dynamic runway camera
- Balanced physics systems to suit the player base
- Optimised a pre-implemented outline shader
- Automatic car type detection system, detects car components to decide what real car it is most similar to