Speed Titans

External Press

Gamasutra article

TechSpark article

University of the West of England article

Core Responsibilities

- Working in a team to a specific brief and deadline

- Designing core gameplay elements and experiences

- Introducing and managing new team members

- Launching the game in a public facing event

Description

Speed Titans is a local multiplayer physics-based car building game which has players rolling objects around and sticking them together to make crude land-speed cars.

Speed Titans is designed to help promote the Bloodhound SSC land speed car and encourages students to develop an interest in STEM activities through gameplay.

Technical Tasks

- Worked as one of two lead programmers through the majority of the project

- Wrote all gameplay camera systems including a single screen multiplayer scaling camera and a dynamic runway camera

- Balanced physics systems to suit the player base

- Optimised a pre-implemented outline shader

- Automatic car type detection system, detects car components to decide what real car it is most similar to

Related Images