- Leading a team of programmers
- Designing core gameplay elements and experiences
- Communicating with clients to ensure briefs and deadlines were met promptly
- Launching the game in a week long public facing event
i-Patch Pirates presents players with a series of minigames and explorative elements to encourage players to subliminally learn key cyber security messages through gameplay and short information packages.
The game gives players an identity by including a character creator and allowing them to choose a galleon to be a part of. i-Patch Pirates also has a series of both competitive and cooperative elements that include minigames and a highscore table to see how players fare against fellow players.
- Built the Hornswoggle puzzle-bobble-style gamemode from the ground up where users break into other players lockers
- Designed and developed character creation system with many choices including a unique random name generator
- Designed and wrote the structure of all software
- Wrote all manager classes for interns to use as a foundation to implement gameplay logic
- Created file I/O interfaces for storing local data and reading dialogue as well as the dynamic dialogue system
- Designed and implemented all flourish elements in the game